Category Archives: VGM

FM Synthesis & Video Games: Trackers

For this series of FM synthesis music I want to go into a fair bit of detail regarding FM synthesis. Especially experimenting with FM synthesisers to make retro music. However this slightly shorter article is going to give a quick overview of the most popular method for creating retro FM game music.

deflemask
DefleMask is one of the most versatile trackers for those seeking to emulate the sounds of Sega’s Master System & Mega Drive consoles

One of the most popular ways to make chiptune music in this day and age is utilising trackers. Trackers are in essence a simplified Digital Audio Workstation (DAW) which rather than being laid out horizontally, for instance how Logic, Ableton, Fruity Loops and other DAW’s are, they are laid out vertically. Typical to trackers are the six following areas:

– Channels (tracks) (these run vertically down and from left to right)

– Notes

– Patterns

– Samples

– Effects

– Orders

There’s some great written and video tutorials online which go in-depth about using trackers so I won’t go into detail here. But essentially trackers work by ordering samples which have been pitched by note value into patterns and orders on the channels. Effects are then used to further enhance the programmed material. Effects in trackers however aren’t the usual reverb, delay, chorus, etc. that you may find in a DAW. But rather ways to add variation to the programmed notes in terms of pitch, stereo positioning and volume. Such effects include Arpeggios, Vibrato, Portamento, Tremolo and Panning.

As mentioned in the previous article there are a number of classic audio chips out there that were used in gaming systems. One chip that was specifically mentioned was the Yamaha YM2612 which was used notably in the Sega Genesis and Megadrive systems. This chip, along with others, have support from such trackers as DefleMask. Meaning you can program audio for specific chips using these trackers.

For further reading (and viewing) I have included some links below of both trackers and tutorials on using them.

Trackers:

http://woolyss.com/chipmusic-chiptrackers.php

http://www.delek.com.ar/deflemask

http://www.milkytracker.org/

Tracker Tutorials:

DefleMask Tutorial 1: https://www.youtube.com/watch?v=eGCsrzaIFDE

Techniques Of Chipping: http://milkytracker.org/docs/Vhiiula-TechniquesOfChipping.txt

Making A Chiptune: https://www.youtube.com/watch?v=-TYyDLElP4c

Throughout my years studying music composition and production I have learnt how to program synthesizers for certain projects. As part of this it was a wise idea to learn how to program FM synthesisers. FM synthesis isn’t as easy to get to grips with as subtractive synthesis but it does reap rewards once learned. So throughout future articles, I will discuss how to program FM synthesisers. In discussion will be programming various sounds and how to get the synths sounding retro. Part of this will be covering numerous techniques of how to achieve the retro sound by means of modern effects such as bitcrushing. But we will also look into what else can be done to give the synthesizers and audio the retro game sound.

Joe Gilliver – BA Hons (Ocular Audio)

Composer | Producer | Sound Designer

www.ocularaudio.com

 

 

 

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Bass Cadet 03 – Streets Of Rage 2

 

 

 

Bass Cadet 03 hitting you just in time for the weekend!

 

Streets Of Rage 2 / Bare Knuckle II by the legendary Yuzo Koshiro. 

 

 

Bass Cadet 02 – Musha Aleste

Welcome to yet another edition of Bass Cadet!

This week I’ll be showcasing another one of my favourites. Compile’s seminal Aleste series was lucky enough to get the Toaplan treatment. Two of the world’s greatest shmup developers united and gave us the mighty – Musha Aleste or M.U.S.H.A as it was known in the States.

There are no words to describe what a phenomenal game this is. Boasting fast-paced shooting action within a stunning futuristic-oriental world setting. Unlike other shmups where the player often pilots a spaceship of some sort. Here we get something way cooler. The so-called metallic uniframe super hybrid armor happens to be a fully fledged mecha. Manga and anime fans, rejoice!

This is a vertically scrolling shooter with some impressive parallax, particularly on the third stage. It was a fairly early release for the Sega Mega Drive / Genesis since it came out in 1990. Which just make some of the technical achievements in this game, even more notable.

Another stand out point is the music. Composed by Toshiaki Sakoda, he managed to deliver the ultimate shooting game soundtrack of the early 90’s. Everyone who loves the genre is still reminiscing Musha Aleste’s hard rocking, heart pounding, synth-assault of an allegory of an electric metal orchestra.

It seldom gets any better than this. Few game soundtracks get the blood pumping like this one does. I am not aware of an actual OST album for Musha Aleste ever getting released. An unfortunate oversight that I hope will be rectified, one day.

Die-hard fans probably have the cart rammed in their Mega Drives permanently, the volume set to max. They get to enjoy the music every time they try to make it through to the end, on hard mode. It’s quite the experience. While the above video doesn’t even come close to recreating the exhilaration, the music is there for all to enjoy.