Over the weekend I decided to indulge in a little art house & old school movie viewing. Working in a creative medium such as games, it’s always a good idea to draw inspiration from various outside sources. It’s no secret that games, from their very inception were influenced by the film, animation and comic book mediums, considerably.
I’ve always been a fan of the science fiction genre, my interest started when I picked up an issue of 2000 AD (loved the Judge Dredd universe) and following the G-Force (also known as Gatchaman or Battle of the Planets) tv animation series. The 80’s in particular were a great time for the genre, an unprecedented number of excellent sci-fi movies were produced. So many, in fact, that it was difficult to keep up. One particular movie that I heard good things about but never got round to seeing is – Brazil.
Finally I managed something of a double bill, watching Brazil alongside Holy Motors. Both films were predictably unhinged, Holy Motors takes the cake – gorging on it and then spewing it out. Truth be said, I had high hopes for Holy Motors but it didn’t quite live up to the hype in my opinion. Certainly no sci-fi flick here, however treading experimental art movie territory closely. Seemingly a French Mulholland Drive of sorts, but with an entirely different message.
Brazil is a completely different beast altogether, definitely the better of the two movies by a significant margin. Directed by Terry Gilliam and starring Jonathan Pryce and Robert De Niro in this 1984-inspired dystopian cult-classic. Irreverent with a healthy dose of slapstick and satire goes some way to dilute the bureaucratic retro-futurist world depicted. Ironically, many countries in the present day seem to closely resemble this world, just without the aesthetic and humour.
There is also a healthy dose of the fantastical and exploration of the high-concept. The idea of an artificial simulated world as depicted in the Matrix films is not unique. Even Megazone 23, a Japanese anime produced by AIC in the mid-80’s covered similar ground. An excellent three part OVA that I should make a point of covering in a future article. While the use of this concept makes for some incredibly interesting sci-fi, it’s a concept that is sourced from certain religious spheres. Namely from the Ancient Gnostics and to a certain extent eastern esotericism including Buddhism.
Surely a movie such as Brazil would have shocked audiences with the issues it was exploring back in 1985. Watching it for the first time, 30 years later there just isn’t much shock value left. But this doesn’t diminish the film in any way, shape or form. For one, it’s delightfully unique while conveying a warning about bureaucracy and the police state.
Brazil certainly has the hallmarks of a top-notch cinematic experience, however it wouldn’t translate well as a game. At least, I’m not aware of there ever being a game conversion of this particular film license. Quite frankly, that’s a good thing as Brazil is so incredibly nuanced, it’s beyond the scope of the majority of game developers to reinterpret successfully.
Nevertheless, what I got out of Brazil was further affirmation of taking creative risks. There’s much in this movie that is off-kilter but in the grand scheme of things – everything works out!